Crewman Orville George
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Ziadd | 28 | M | 7 (0) | 5 (-1) | 7 (0) | 5 (-1) | 7 (0) | 5 (-1) | 757575 | |
Insecure |
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Term | Age | History |
---|---|---|
1 | 18 | Became a Rogue (Thief). |
1 | 21 | A police detective or rival criminal forces Orville George to flee and vows to hunt Orville George down. Gain an Enemy. |
2 | 21 | Failed to qualify for Army Support (Army). |
2 | 21 | Submitted to the draft. |
2 | 21 | Became a Merchant (Merchant Marine) with the new title Crewman. |
2 | 24 | Make an unexpected connection outside Orville George's normal circles. Gain a Contact. |