Crewman Philip Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 28 M 4 (-1) 11 (1) 5 (-1) 5 (-1) 7 (0) 8 (0)4B5578
Solitary
 
Skills
Admin 0
Astrogation 0
Broker 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Pilot 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Benton Carson Contact 1 1 1 1 Ne Kraeda ren Kelva (M/61)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Philip Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Courier (Scout).
2 22 Continued as Scout (Surveyor).
2 24 Psychologically damaged by Philip Fleming's time in the scouts.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Imperial trade restrictions force Philip Fleming out of business.
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