Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Attacked by enemies and injured. |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Gain Enemy if Selmer Hennessy don't already have one. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Selmer Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Flight (Navy). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |