Crewman Seymour Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 28 M 10 (1) 7 (0) 4 (-1) 5 (-1) 8 (0) 7 (0)A74587
Annoyed
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Drive 0
Engineer (Power) 1
Medic 0
Recon 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Samantha Walker Enemy 0 3 3 0 Libert (F/16)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Seymour Watts gain experience in a technical field as a computer operator or surveyor.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Life ruined by a criminal gang. Gain the gang as an Enemy
3 24 Failed to qualify for Pirate (Rogue).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Given advanced training in a specialist field
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