Crewman Seymour Watts
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Libert | 28 | M | 10 (1) | 7 (0) | 4 (-1) | 5 (-1) | 8 (0) | 7 (0) | A74587 | |
Annoyed |
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Term | Age | History |
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1 | 18 | Became a Citizen (Colonist). |
1 | 21 | Seymour Watts gain experience in a technical field as a computer operator or surveyor. |
1 | 22 | Promoted to Citizen (Colonist) rank 1. |
2 | 22 | Continued as Citizen (Colonist). |
2 | 24 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | 24 | Failed to qualify for Pirate (Rogue). |
3 | 24 | Submitted to the draft. |
3 | 24 | Became a Merchant (Merchant Marine) with the new title Crewman. |
3 | 28 | Given advanced training in a specialist field |