Sherman Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 28 M 8 (0) 3 (-1) 9 (1) 10 (1) 5 (-1) 6 (0)839A56
Pushy, Constantly clenches jaw, Persistent
 
Skills
Athletics 0
Carouse 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Heavy Weapons (Artillery) 1
Melee 0
Recon 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Dolphin Civilian Nomad 02
Believer Missionary/Humanitarian Junior Project Worker01
Agent Intelligence 01
Entertainer Performer 01
 
EducationGraduated
Dolphin Military Academy
 
Name Type Affinity Enmity Power Influence Species
Katharine Hogan Enemy 0 1 1 2 Dolphin, Imperium (F/18)
Flo Hotty Contact 3 1 1 1 Dolphin, Imperium (F/12)
 
Term Age History
1 12 Entered Military Academy(Dolphin Military Academy)
1 13 Good fortune
1 13 Kicked out of military academy.
2 13 Failed to qualify for Corporate (Citizen).
2 13 Became a Dolphin Civilian (Nomad).
2 17 Sherman Jacobs succeed at a dangerous mission to rescue people in a sinking vessel or underwater city.
3 17 Continued as Dolphin Civilian (Nomad).
3 21 Lost eye or limb. Owe 5,000 for medical bills.
4 21 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 23 Opponents of Sherman Jacobs's belief system ambush Sherman Jacobs.
4 23 Severely injured. Fully recovered. Owe 10,000 for medical bills.
5 23 Became a Agent (Intelligence).
5 24 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 24 Became a Entertainer (Performer).
6 28 Join homeworld’s celebrity circles
6 28 Gain a contact
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