Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Tim Gibb join a gambling circle on board. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
During a battle, defeat or victory depends on Tim Gibb's actions. Tim Gibb actions lead to an honorabe discharge. |
4 |
24 |
Became a Scout (Courier). |
4 |
25 |
Tim Gibb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tim Gibb fail to help. Gain an Enemy. |
4 |
25 |
Tim Gibb's ship is damaged, and Tim Gibb have to hitch-hike Tim Gibb's way back across the stars to the nearest scout base. |
4 |
25 |
Gain 6 Contacts. Gain 3 Enemies. |