Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Wilburn Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Failed to qualify for Marine Support (Marine). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Make an unexpected connection outside Wilburn Bailey's normal circles. Gain a Contact. |