Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Nearly killed. |
3 |
21 |
Failed to qualify for Enforcer (Rogue). |
3 |
21 |
Returned to Drifter (Wanderer). |
3 |
22 |
Betrayed by a friend. One of Abner Newman's Contacts or Allies betrays Abner Newman, ending Abner Newman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Failed to qualify for Enforcer (Rogue). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
23 |
Abner Newman's work ends up coming home with Abner Newman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
23 |
Became a Rogue (Enforcer). |
5 |
26 |
Involved in the planning of an impressive heist. |
5 |
27 |
Promoted to Rogue (Enforcer) rank 1. |