Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Abpeb Etbeewe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abpeb Etbeewe fail to help. Gain an Enemy. |
2 |
21 |
Psychologically damaged by Abpeb Etbeewe's time in the scouts. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |