Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Armand Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Failed to qualify for Thief (Rogue). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Courier). |
3 |
23 |
Armand Hopkins have no idea what happened to Armand Hopkins – they found Armand Hopkins's ship drifting on the fringes of friendly space. |
4 |
23 |
Became a Entertainer (Performer). |
4 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Armand Hopkins far from home. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
27 |
Someone more charismatic but less devout than Armand Hopkins has become Armand Hopkins's superior. |
5 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |