Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
An expedition or voyage goes wrong, leaving Art Gardner stranded in the wilderness. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Psychologically damaged by Art Gardner's time in the scouts. |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
26 |
Gain Enemy if Art Gardner don't already have one. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |