Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Betrayed by a friend. One of Art Mills's Contacts or Allies betrays Art Mills, ending Art Mills's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
23 |
Became a Scholar (Scientist). |
4 |
24 |
Win a prestigious prize for Art Mills's work. |