Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Benny Dickman out of business. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Benny Dickman's ship is damaged, and Benny Dickman have to hitch-hike Benny Dickman's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |