Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Boyd West's scout ship is one of the first on the scene to rescue the survivors of a disaster but Boyd West fail to help. Gain an Enemy. |
1 |
20 |
Boyd West's ship is damaged, and Boyd West have to hitch-hike Boyd West's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Boyd West have no idea what happened to Boyd West – they found Boyd West's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Given advanced training in a specialist field |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |