Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Chris Anderson to flee and vows to hunt Chris Anderson down. Gain an Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Chris Anderson's ship is damaged, and Chris Anderson have to hitch-hike Chris Anderson's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Chris Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |