Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Severely injured. Owe 20,000 for medical bills. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Coleman Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
24 |
Imperial trade restrictions force Coleman Gardner out of business. |
4 |
24 |
Returned to Drifter (Scavenger). |
4 |
25 |
Betrayed by a friend. One of Coleman Gardner's Contacts or Allies betrays Coleman Gardner, ending Coleman Gardner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Failed to qualify for Corporate (Citizen). |
5 |
25 |
Switched to Drifter (Barbarian). |
5 |
29 |
Severely injured. Owe 20,000 for medical bills. |