Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Earnest Simpson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earnest Simpson fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Earnest Simpson's time in the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Risk Earnest Simpson's fortune on a possibility lucrative deal and win. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |