Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Edmund Jemmy to flee and vows to hunt Edmund Jemmy down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
Edmund Jemmy have no idea what happened to Edmund Jemmy – they found Edmund Jemmy's ship drifting on the fringes of friendly space. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
26 |
Edmund Jemmy do not know what happened to Edmund Jemmy. There is a gap in Edmund Jemmy's memory. |