Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Elmer Bryant's Contacts or Allies betrays Elmer Bryant, ending Elmer Bryant's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Citizen (Worker). |
3 |
25 |
Elmer Bryant learn something Elmer Bryant should not have – a corporate secret, a political scandal – which Elmer Bryant can profit from illegally. |