Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Elmore Arthur's trade routes and contacts, forcing Elmore Arthur to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Accepted a deal with criminal or other figure under investigation. |
3 |
22 |
Failed to qualify for Infantry (Army). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Elmore Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |