Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Elwood Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elwood Armstrong fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Elwood Armstrong's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Elwood Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elwood Armstrong fail to help. Gain an Enemy. |
2 |
26 |
Elwood Armstrong inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |