Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Severely injured. Owe 25,000 for medical bills. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Ennis Walker's work ends up coming home with Ennis Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Became a Scholar (Field Researcher). |
3 |
23 |
Ennis Walker's work is sabotaged by unknown parties. Ennis Walker may salvage what Ennis Walker can and give up. |
4 |
23 |
Failed to qualify for Pirate (Rogue). |
4 |
23 |
Became a Drifter (Barbarian). |
4 |
25 |
Betrayed by a friend. One of Ennis Walker's Contacts or Allies betrays Ennis Walker, ending Ennis Walker's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Became a Entertainer (Artist). |
5 |
29 |
Ennis Walker is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |