Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Psychologically damaged by Furman Sims's time in the scouts. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A sudden war destroys Furman Sims's trade routes and contacts, forcing Furman Sims to flee that region of space. |
3 |
24 |
Gain rebels as Enemy |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |