Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gerald Robins have no idea what happened to Gerald Robins – they found Gerald Robins's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Scout (Explorer) with previous rank. |
2 |
20 |
Psychologically damaged by Gerald Robins's time in the scouts. |
3 |
20 |
Failed to qualify for Corporate Agent (Agent). |
3 |
20 |
Became a Drifter (Scavenger). |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
28 |
Gerald Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |