Gustave Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 29 M 7 (0) 9 (1) 7 (0) 2 (-2) 7 (0) 9 (1)797279
Insistent, Self-sufficient, Diplomatic
 
Skills
Animals 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scholar Scientist 01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Gustave Dickman's work ends up coming home with Gustave Dickman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Became a Scholar (Scientist).
2 26 Refuse to join a cheat in some fashion.
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