Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Hardy Bluit's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Hardy Bluit botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Hardy Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Hardy Bluit's scout ship. |