Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
20 |
Became a Scout (Courier). |
3 |
22 |
Gained a contact. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Continued as Scout (Courier). |
4 |
28 |
Henery Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Henery Arnold fail to help. Gain an Enemy. |
4 |
28 |
Psychologically damaged by Henery Arnold's time in the scouts. |