Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Hermon Byrd's time in the scouts. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Hermon Byrd's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A sudden war destroys Hermon Byrd's trade routes and contacts, forcing Hermon Byrd to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |