Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Jar Weakman botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Jar Weakman have no idea what happened to Jar Weakman – they found Jar Weakman's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Jar Weakman far from home. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |