Jar Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 29 M 7 (0) 12 (2) 5 (-1) 9 (1) 11 (1) 3 (-1)7C59B3
Confident
 
Skills
Art (Creative) 0
Astrogation 0
Broker 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Mechanic 0
Medic 0
Navigation 1
Pilot (Spacecraft) 1
Science (Physical Sciences) 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Entertainer Artist 01
Merchant Broker 11
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 When dealing with an alien race, Jar Weakman botch an opportunity to gather extra intelligence about them.
1 22 Lightly injured, no permanent damage. Fully recovered.
2 22 Continued as Scout (Surveyor).
2 23 Jar Weakman have no idea what happened to Jar Weakman – they found Jar Weakman's ship drifting on the fringes of friendly space.
3 23 Became a Entertainer (Artist).
3 25 An investigation, tour, project or expedition goes wrong, stranding Jar Weakman far from home.
4 25 Became a Merchant (Broker).
4 29 Promoted to Merchant (Broker) rank 1.
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