Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Courier). |
4 |
27 |
When dealing with an alien race, Jess Henry botch an opportunity to gather extra intelligence about them. |
4 |
27 |
Psychologically damaged by Jess Henry's time in the scouts. |