Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Kirk Morgan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kirk Morgan fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Kirk Morgan's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Kirk Morgan botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Kirk Morgan's ship is damaged, and Kirk Morgan have to hitch-hike Kirk Morgan's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 6 Contacts. Gain 1 Enemies. |