Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Leroy Nevil's ship is damaged, and Leroy Nevil have to hitch-hike Leroy Nevil's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Leroy Nevil to flee and vows to hunt Leroy Nevil down. Gain an Enemy. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
28 |
Leroy Nevil spend months in the dangerous criminal underworld. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |