Crewman Miller Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 29 M 7 (0) 11 (1) 10 (1) 6 (0) 7 (0) 7 (0)7BA677
Flashy
 
Skills
Athletics 0
Drive 0
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons 0
Melee 0
Recon 0
Science (Robotic Sciences) 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Lost eye or limb. Fully recovered.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Became a Drifter (Wanderer).
2 24 Miller Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Embroiled in legal trouble.
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