Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Spend several years jumping from world to world in Newell Austin's scout ship. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
26 |
Newell Austin's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |