Project Worker Newton Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 29 M 9 (1) 5 (-1) 2 (-2) 2 (-2) 2 (-2) 7 (0)952227
Sloppy, Burn marks
 
Skills
Broker 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Persuade 0
Profession (Worker) 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Newton Suthmeer Enemy 0 4 3 0 Darmine (M/33)
Newton Suthmeer gains in power.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A sudden war destroys Newton Jones's trade routes and contacts, forcing Newton Jones to flee that region of space.
1 21 Gain rebels as Enemy
2 21 Became a Drifter (Scavenger).
2 22 Suffer from a life-threatening illness.
3 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 26 Newton Jones is sent to a new community or parish to preach The Word among the poor.
3 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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