Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Phil Learmonth's Contacts or Allies betrays Phil Learmonth, ending Phil Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Phil Learmonth's scout ship. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |