Scout Phil Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 29 M 8 (0) 10 (1) 4 (-1) 12 (2) 9 (1) 6 (0)8A4C96
Seductive, Primitive, Plotting
 
Skills
Animals 0
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Drive 0
Mechanic 1
Medic 0
Recon 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Barbarian 01
Scout Courier Scout11
 
Name Type Affinity Enmity Power Influence Species
Billie Boyd Enemy 0 5 0 1 Answerin (M/28)
Billie Boyd is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Failed to qualify for Army Support (Army).
2 20 Became a Drifter (Barbarian).
2 23 Betrayed by a friend. One of Phil Learmonth's Contacts or Allies betrays Phil Learmonth, ending Phil Learmonth's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Courier (Scout).
3 23 Submitted to the draft.
3 23 Became a Scout (Courier).
3 27 Spend several years jumping from world to world in Phil Learmonth's scout ship.
3 27 Promoted to Scout (Courier) rank 1 with the new title Scout.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙