Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Entertainer (Artist). |
2 |
23 |
Criticised a questionable political leader on Ralph Miller's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Ralph Miller far from home. |
3 |
23 |
Voluntarily left Artist |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Ralph Miller's ship is damaged, and Ralph Miller have to hitch-hike Ralph Miller's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 1 Enemies. |