Sanford McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 29 M 6 (0) 6 (0) 7 (0) 3 (-1) 2 (-2) 8 (0)667328
Unfocused, Touchy
 
Skills
Astrogation 0
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Persuade 0
Science (Social Sciences/Philosophy) 1
Seafarer 0
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 12
 
Name Type Affinity Enmity Power Influence Species
Apabe-Atkas Tetka Enemy 6 2 2 1 Bwap (F/67)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A sudden war destroys Sanford McGhee's trade routes and contacts, forcing Sanford McGhee to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Failed to qualify for Corporate Agent (Agent).
2 19 Became a Drifter (Scavenger).
2 22 Find valuable salvage.
3 23 Continued as Drifter (Scavenger).
3 26 Spend time with an alien race. Gain a contact.
3 27 Promoted to Drifter (Scavenger) rank 1.
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