Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Theo Miller's Contacts or Allies betrays Theo Miller, ending Theo Miller's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Theo Miller do not know what happened to Theo Miller. There is a gap in Theo Miller's memory. |