Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Walker Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Failed to qualify for Performer (Entertainer). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Walker Willis's normal circles. Gain a Contact. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Smuggle illegal items onto a planet. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |