Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Willie Willis's Contacts or Allies betrays Willie Willis, ending Willie Willis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Scout (Explorer). |
3 |
23 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
23 |
Failed to qualify for Worker (Citizen). |
4 |
23 |
Switched to Drifter (Scavenger). |
4 |
24 |
Willie Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
24 |
Returned to Scout (Explorer). |
5 |
25 |
Spend several years jumping from world to world in Willie Willis's scout ship. |
5 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |