Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Winston Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Winston Cameron don't already have one. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Winston Cameron's Contacts or Allies betrays Winston Cameron, ending Winston Cameron's career. That Contact or Ally becomes a Rival or Enemy. |