Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Admiral Buchannan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Admiral Buchannan fail to help. Gain an Enemy. |
3 |
28 |
Admiral Buchannan's ship is damaged, and Admiral Buchannan have to hitch-hike Admiral Buchannan's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 2 Enemies. |