Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Admiral Callan's Contacts or Allies betrays Admiral Callan, ending Admiral Callan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Admiral Callan into bankruptcy. Admiral Callan salvages what Admiral Callan can. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Admiral Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |