Crewman Adrian Dixon  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 30 M 9 (1) 11 (1) 7 (0) 7 (0) 6 (0) 7 (0)9B7767
Vicious
 
Skills
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Language 0
Persuade 0
Science (Social Sciences) 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Army Army Support Private01
 
Name Type Affinity Enmity Power Influence Species
Altha Arthur Enemy 1 3 4 1 Darmine (F/45)
Relationship altered.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Embroiled in legal trouble.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Pirate (Rogue).
2 22 Submitted to the draft.
2 22 Became a Army (Army Support) with the new title Private.
2 26 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 26 Gain rebels as Enemy
3 26 Returned to Merchant (Merchant Marine).
3 30 A good deal ensures Adrian Dixon is living the high life for a few years.
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