Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Alec Knight's Contacts or Allies betrays Alec Knight, ending Alec Knight's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Alec Knight come into conflict with a splinter group Alec Knight's own religion which maintains Alec Knight's version is the wrong one. Gain 3 Rivals. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |