Alford Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 30 M 4 (-1) 5 (-1) 8 (0) 4 (-1) 6 (0) 2 (-2)458462
Hedonistic
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Deception 1
Drive 0
Flyer (Airship) 1
Profession (Hostile Environment) 0
Recon 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Garnett White Contact 1 2 0 2 Darmine (M/59)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Alford Steen learn something Alford Steen should not have – a corporate secret, a political scandal – which Alford Steen can profit from illegally.
1 22 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Failed to qualify for Thief (Rogue).
2 22 Became a Drifter (Wanderer).
2 25 Attacked by enemies that Alford Steen easily defeat.
2 25 Gain Enemy if Alford Steen don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 29 Alford Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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