Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Scholar (Physician). |
2 |
20 |
An expedition or voyage goes wrong, leaving Allan Mccoy stranded in the wilderness. |
3 |
20 |
Became a Scout (Surveyor). |
3 |
21 |
Allan Mccoy's ship is damaged, and Allan Mccoy have to hitch-hike Allan Mccoy's way back across the stars to the nearest scout base. |
3 |
21 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
21 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
4 |
21 |
Submitted to the draft. |
4 |
21 |
Became a Navy (Flight) with the new title Crewman. |
4 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
22 |
Failed to qualify for Artist (Entertainer). |
5 |
22 |
Became a Drifter (Wanderer). |
5 |
23 |
Allan Mccoy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
23 |
Failed to qualify for Partisan (Shaper Priest). |
6 |
23 |
Continued as Drifter (Wanderer). |
6 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
25 |
Failed to qualify for Corporate Agent (Agent). |
7 |
25 |
Continued as Drifter (Wanderer). |
7 |
29 |
Promoted to Drifter (Wanderer) rank 1. |