Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Armand Larson into bankruptcy. Armand Larson salvages what Armand Larson can. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
21 |
A disaster leaves several injured, and others blame Armand Larson, forcing Armand Larson to leave Armand Larson's career. Gain a Rival. |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Switched to Merchant (Broker). |
3 |
23 |
A series of bad deals and decisions force Armand Larson into bankruptcy. Armand Larson salvages what Armand Larson can. |
4 |
23 |
Became a Drifter (Barbarian). |
4 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
28 |
Armand Larson secretly provide religious rites for a dying leader or noble, although they do not share Armand Larson's faith. Gain an Ally in the family and a Rival who disagrees with Armand Larson's choice. |