Arnold Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 30 M 6 (0) 5 (-1) 8 (0) 8 (0) 12 (2) 10 (1)6588CA
Open, Overly sunken collarbones, Excessive
 
Skills
Admin 0
Animals 0
Art (Presentation) 0
Athletics 0
Drive 0
Flyer 0
Jack-of-All-Trades 1
Medic 1
Recon 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler22
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Claudia Rutter Contact 2 1 3 1 Tapazmal (F/52)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Nearly killed. Owe 10,000 for medical bills.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Arnold Bluit learn something Arnold Bluit should not have – a corporate secret, a political scandal – which Arnold Bluit can profit from illegally.
2 26 Gain a criminal contact.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Voluntarily left Colonist
3 26 Failed to qualify for Cavalry (Army).
3 26 Became a Drifter (Wanderer).
3 30 Arnold Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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